I went back and reworked some of my older anatomy work. Things that I have been running into as problems is making the body more round in 3/4 views. It ends up becoming boxy due to sculpting in the two views, and not working as well in the other views. I find myself often making the head too small on my characters. I tried to do a better proportion of head to body in this one. A normal person is about 6 heads high. Making the head smaller makes them look bigger and more stylized.
Another part of the body I found myself messing up is where the legs connect. The sides of the legs go much further up the torso than I normally have them:
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