Been wanting to get into more sculpting with zbrush, so I decided to make my own base model to then work off of. I simplified topology and made it as generic as possible so that I could better work with it to create new things in zbrush. Biggest flaw right now are the hands and feet. To make them super low poly I had to do some strange topology there, as to not add more topology in the legs and arms.
Also note the fancy Mental ray textures! ooooo ahhhhhh. So used to using Renderman!
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